Game-Based learning Lead WW – Microsoft

Stephen is a passionate advocate of both play as a powerful learning mechanism, and technology as a tool for learning. With over 20 years of experience in education, actively pioneering much of the work in the field of games-based learning, Stephen has worked in over 70 countries worldwide, using over 140 off-the-shelf games to engage learners in curriculum, social and emotional learning, and career-readiness. His work is centred around creating immersive and inclusive digital learning environments, as well as real-world and play-based experiences that put learners on working farms and in museums, to travelling classrooms in shipping containers, as well as building an entire school using a single 3D printer in a South African township.